Micron Document




Project Unreality
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Project Unreality was a video game console emulator for the Nintendo 64.cite-ref-letmeplay-1-0[1] It was notable for being one of the earliest attempts at Nintendo 64 emulation (predating UltraHLE by nearly a year), and the first Nintendo 64 emulator to successfully boot a commercial game.cite-ref-pczone-2-0[2]cite-ref-makingof-3-0[3]

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History

Development on Project Unreality started in late 1997, just over a year after the launch of the Nintendo 64.cite-ref-mikepur-4-0[4] In its earliest days, Project Unreality had few contemporaries; at the time, emulators for current-generation consoles were often hoaxescite-ref-michaelinterview1-5-0[5] or "shells" with extremely limited emulation capabilities.cite-ref-emuviews-6-0[6]

By early 1998, Project Unreality could emulate homebrew games to some extent.cite-ref-michaelinterview2-7-0[7] The emulator's initial release saw its ability to boot commercial games, a first for any Nintendo 64 emulator.cite-ref-zophar-8-0[8]

Discontinuation

In May 1998, lead programmer Michael Tedder announced that Project Unreality would be "put on the back burner for now", though no future updates were ever released.cite-ref-mikepur-4-1[4] Slashdot later reported that one of Project Unreality's developers was hired to a game studio, leaving the emulator's development in limbo.cite-ref-slashdot-9-0[9] This news coincided with Tedder's hiring to Z-Axis, where he continued to work until early 2000.cite-ref-linkedin-10-0[10]cite-ref-bio-11-0[11]

Though Tedder repeatedly claimed that Nintendo hadn't contacted him regarding Project Unreality,cite-ref-mikepur-4-2[4]cite-ref-emuviews-6-1[6] the rumor that Nintendo halted the emulator's development spread throughout the emulation scene; it has been suggested that UltraHLE's development was carried out in secret directly as a result of this rumor.cite-ref-worldofspectrum-12-0[12]

References

cite-note-letmeplay-11. citerefcastro2004Castro, Radford (2004). Let Me Play: Stories of Gaming and Emulation. Hats Office Books. p. 179. ISBN 1587363496. Retrieved 2017-05-30.
cite-note-pczone-22. citerefbooker1998Booker, Charlie (April 1998). "Wave of Emulation Part Two: Consoles and Arcade Games". PC Zone. Retrieved January 26, 2018 – via Internet Archive.
cite-note-makingof-33. "The Making of Project UnReality". Retrieved 2017-05-30.
cite-note-mikepur-44. citereftedderTedder, Mike. "Project UnReality". Retrieved 2017-05-30.
cite-note-michaelinterview1-55. ":: Email Wars #8 ::". Retrieved 2017-05-30.
cite-note-emuviews-66. "Project UnReality Interviewed". emuviews.com. 1998-05-16. Retrieved 2017-05-30.
cite-note-michaelinterview2-77. ":: Email Wars #9 ::". Retrieved 2017-05-30.
cite-note-zophar-88. "Project Unreality". Zophar's Domain. Retrieved 2017-05-30.
cite-note-slashdot-99. "Project Unreality in limbo". Slashdot. 1998-07-12. Retrieved 2017-05-30.
cite-note-linkedin-1010. "Michael Tedder". LinkedIn. Retrieved 2017-05-31.
cite-note-bio-1111. "About the Author". deltaplayer.com. Archived from the original on 2003-12-03. Retrieved 2015-05-31.
cite-note-worldofspectrum-1212. "Emulation: Right or Wrong? aka "The EmuFAQ"". World of Spectrum. 2000-03-10. Retrieved 2017-05-30.